# Class: SubSystemManager
A manager for sub systems to be used with SortedSubIteratingSystem.
# Hierarchy
AbstractSystemManager
<SubSystem
>↳
SubSystemManager
# Table of contents
# Constructors
# Accessors
# Methods
# Constructors
# constructor
• new SubSystemManager(container
)
# Parameters
Name | Type | Description |
---|---|---|
container | ContainerInstance | The container instance to use. |
# Inherited from
AbstractSystemManager.constructor
# Defined in
src/core/AbstractSystemManager.ts:32 (opens new window)
# Accessors
# delayOperations
• Protected
set
delayOperations(shouldDelay
): void
# Parameters
Name | Type |
---|---|
shouldDelay | boolean |
# Returns
void
# Inherited from
AbstractSystemManager.delayOperations
# Defined in
src/core/AbstractSystemManager.ts:37 (opens new window)
# Methods
# add
▸ add<T
>(constructor
, priority?
): T
Adds the system to this manager.
# Type parameters
Name | Type | Description |
---|---|---|
T | extends SubSystem <T > | The entity system class. |
# Parameters
Name | Type | Default value | Description |
---|---|---|---|
constructor | SystemConstructor <T > | undefined | The system to add. |
priority | number | 0 | The priority to execute this system with (lower means higher priority). |
# Returns
T
The newly created system.
# Inherited from
# Defined in
src/core/AbstractSystemManager.ts:54 (opens new window)
# get
▸ get<T
>(clazz
): undefined
| T
Get a system by its class.
# Type parameters
Name | Type | Description |
---|---|---|
T | extends SubSystem <T > | The entity system class. |
# Parameters
Name | Type | Description |
---|---|---|
clazz | SystemConstructor <T > | The constructor for T. |
# Returns
undefined
| T
The T of the specified class, or undefined if no such system exists.
# Inherited from
# Defined in
src/core/AbstractSystemManager.ts:125 (opens new window)
# getAll
▸ getAll(): SubSystem
[]
# Returns
A list of all entity systems managed by the Engine sorted by priority.
# Inherited from
# Defined in
src/core/AbstractSystemManager.ts:132 (opens new window)
# hasEnabledSystems
▸ hasEnabledSystems(): boolean
# Returns
boolean
True if any added system is enabled.
# Inherited from
AbstractSystemManager.hasEnabledSystems
# Defined in
src/core/AbstractSystemManager.ts:42 (opens new window)
# remove
▸ remove(clazz
): void
Removes the system from this Engine.
# Parameters
Name | Type | Description |
---|---|---|
clazz | SystemConstructor <SubSystem > | The System class to remove. |
# Returns
void
# Inherited from
# Defined in
src/core/AbstractSystemManager.ts:84 (opens new window)
# removeAll
▸ removeAll(): void
Removes all systems registered with this Engine.
# Returns
void
# Inherited from
AbstractSystemManager.removeAll