# Class: EntitySystemManager
A manager for entity systems.
# Hierarchy
AbstractSystemManager<EntitySystem>↳
EntitySystemManager
# Table of contents
# Constructors
# Accessors
# Methods
# Constructors
# constructor
• new EntitySystemManager(container)
# Parameters
| Name | Type | Description |
|---|---|---|
container | ContainerInstance | The container instance to use. |
# Inherited from
AbstractSystemManager.constructor
# Defined in
src/core/AbstractSystemManager.ts:32 (opens new window)
# Accessors
# delayOperations
• Protected set delayOperations(shouldDelay): void
# Parameters
| Name | Type |
|---|---|
shouldDelay | boolean |
# Returns
void
# Inherited from
AbstractSystemManager.delayOperations
# Defined in
src/core/AbstractSystemManager.ts:37 (opens new window)
# Methods
# add
▸ add<T>(constructor, priority?): T
Adds the system to this manager.
# Type parameters
| Name | Type | Description |
|---|---|---|
T | extends EntitySystem<T> | The entity system class. |
# Parameters
| Name | Type | Default value | Description |
|---|---|---|---|
constructor | SystemConstructor<T> | undefined | The system to add. |
priority | number | 0 | The priority to execute this system with (lower means higher priority). |
# Returns
T
The newly created system.
# Inherited from
# Defined in
src/core/AbstractSystemManager.ts:54 (opens new window)
# get
▸ get<T>(clazz): undefined | T
Get a system by its class.
# Type parameters
| Name | Type | Description |
|---|---|---|
T | extends EntitySystem<T> | The entity system class. |
# Parameters
| Name | Type | Description |
|---|---|---|
clazz | SystemConstructor<T> | The constructor for T. |
# Returns
undefined | T
The T of the specified class, or undefined if no such system exists.
# Inherited from
# Defined in
src/core/AbstractSystemManager.ts:125 (opens new window)
# getAll
▸ getAll(): EntitySystem[]
# Returns
A list of all entity systems managed by the Engine sorted by priority.
# Inherited from
# Defined in
src/core/AbstractSystemManager.ts:132 (opens new window)
# hasEnabledSystems
▸ hasEnabledSystems(): boolean
# Returns
boolean
True if any added system is enabled.
# Inherited from
AbstractSystemManager.hasEnabledSystems
# Defined in
src/core/AbstractSystemManager.ts:42 (opens new window)
# remove
▸ remove(clazz): void
Removes the system from this Engine.
# Parameters
| Name | Type | Description |
|---|---|---|
clazz | SystemConstructor<EntitySystem> | The System class to remove. |
# Returns
void
# Inherited from
# Defined in
src/core/AbstractSystemManager.ts:84 (opens new window)
# removeAll
▸ removeAll(): void
Removes all systems registered with this Engine.
# Returns
void
# Inherited from
AbstractSystemManager.removeAll
# Defined in
← EntitySystem Family →