# IteratingSystem
Most of the time, you will only need to iterate over a family of entities. In that case you can just extend the IteratingSystem class and override its processEntity() method.
@Service()
class MovementSystem extends IteratingSystem {
public constructor() {
super(Family.all(PositionComponent, VelocityComponent).get());
}
protected override processEntity(entity: Entity, deltaTime: number) {
const position = entity.require(PositionComponent);
const velocity = entity.require(SpyComponent);
position.x += velocity.x * deltaTime;
position.y += velocity.y * deltaTime;
}
}