Creates a new camera object.
Protected boundsReadonly modelThe model view matrix of this camera. Do not modify outside of camera code.
Readonly projectionThe projection matrix of this camera. Do not modify outside of camera code.
If set to true, the position will be snapped to pixels.
Protected viewportProtected viewportProtected xProtected yProtected zoomThe current camera bounds or null.
Set camera bounds.
The new bounds or null to remove the current bounds.
Protected setProtected update
A fixed camera that is centered on the screen. This can be used to draw UI (like a HUD for example).